Basics

This will be a surface level dive for newbies to the Knightguild Universe.

Basic attacks

We have to start with the most basic of attacks. All players have this ability and all of them do the exact same damage, that being 1 hp.

Armed attacks

Players can buy weapons from merchants in safe areas. Damage can vary with each weapon and can be increased by skills. Everyone can use everything but classes specialise in certain weapons. Such as hunters can use a dagger like everyone else but are especially adept at bows and crossbows.

Class Specialization.

Paladin-Swords and heavy armours get and increase in damage and speed of attack and heavy armours get the speed penalty negated.

Sorcerer-Daggers and wands get increase in damage.

Alchemists-Potions get an increase in effect duration and effect potency.

Thief-Dagger attack speed is increased and bows and crossbows damage is increased slightly.

Hunters-Bows and crossbows get a reload speed increase and damage increased dramatically.

Knights-Increase in swords, light armour, and shields get buffed.

Rager-Increase in fist damage and resistance

Beastmaster-animal's damage towards allies are halved.

Warlock-Magic spells effectiveness is increased dramatically.